There a two types of camera available in 3DS Max.
Target Camera:
This is used for looking at a direct point in a scene. For an example I can aim a Target Camera at the dolphin in the scene and set the target as the dolphin, this way I can set key frames in the animation where the camera is moved but the camera will always point at the dolphin.
Free Camera:
A Free Camera is used in a scene when the camera would just be having a view of what is in the scene and it wont follow any object. For an example placing a Free camera in the scene facing the dolphin will have a view of the dolphin but when the dolphin is moved it will be out of view and the camera would need to be manually moved to be able to see it again.
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